· technical · 4 min read
Build Once, Leverage Forever: My Framework for Reusable Systems and Components
DRAFTOutline
Hook: I’ve built authentication 50 times. Email sending 30 times. Payment processing 20 times. Stripe integration 15 times. Each time thinking “This is the last time.” It never was—until I built them to be reusable by default.
Core Argument: Most developers rebuild the same components over and over because they optimize for “shipping fast this project” not “never building this again.” The secret: Invest 30% more time making something truly reusable once, save 80% on every future project. Compound returns on engineering effort.
Key Sections:
The Reusability Mindset
- Short-term: Build for this project (fast now, slow later)
- Long-term: Build for all projects (slow now, fast forever)
- The switch: Third time you build something, make it reusable
- ROI: After 3 uses, reusable version pays for itself
- Examples: Auth, email, payments, admin panels, API wrappers
The Reusability Pyramid
- Level 1: Code snippets (copy-paste, 5 min save)
- Level 2: Utility functions (import, 30 min save)
- Level 3: Packages/modules (install, 3 hour save)
- Level 4: Starter templates (clone, 2 day save)
- Level 5: Internal platforms (use, 2 week save)
- Focus: Most value at Level 3-4
What to Make Reusable (High-ROI Candidates)
- Authentication: Login, signup, session management, password reset
- Email systems: Templates, sending, tracking
- Payment processing: Stripe/payment wrapper, webhooks, subscription logic
- Admin panels: CRUD interfaces, user management
- API integrations: OpenAI, Supabase, Stripe, Resend wrappers
- Data pipelines: ETL patterns, vector embeddings, search
- UI components: Forms, tables, modals, layouts
- Rule: If you’ve built it twice, consider reusability
Design Principles for Reusable Components
- Principle 1: Configuration over customization
- Pass config, not hard-code behavior
- Example:
sendEmail({to, subject, template})notsendWelcomeEmail(user)
- Principle 2: Reasonable defaults, escape hatches
- Works out of the box, configurable when needed
- Principle 3: Zero dependencies or explicit dependencies
- Don’t assume framework or setup
- Principle 4: Documented with examples
- README with copy-paste examples
- Principle 5: Versioned and tested
- Breaking changes = new major version
- Principle 1: Configuration over customization
My Personal Component Library
- @modible/auth: Supabase auth wrapper, ready to use
- @modible/email: Resend + templates, one function call
- @modible/payments: Stripe subscription boilerplate
- @modible/ui: Svelte components (forms, modals, tables)
- @modible/ai: OpenAI + embedding utilities
- Structure: Monorepo, private npm, documented
- Time saved: ~40 hours per new project
Starter Templates (Level 4 Reusability)
- SvelteKit + Supabase starter: Auth, DB, deployment ready
- FastAPI + AI starter: LLM integration, RAG pipeline, API
- Streamlit dashboard starter: Charts, data viz, filters
- When to use: New project, 80% overlap with past projects
- Time saved: 2-3 days of setup per project
When NOT to Make Something Reusable
- Too specific: One-off business logic
- Changing rapidly: Design patterns not settled yet
- Premature optimization: First time building something
- Over-engineering: Simple 10-line function doesn’t need a package
- Rule: Wait for the third use before abstracting
The Maintenance Tax (And How to Minimize It)
- Reusable code requires: Updates, documentation, support
- Mitigation strategies:
- Keep it simple (fewer features = less maintenance)
- Version carefully (don’t break existing users)
- Write good docs once (saves support time forever)
- Automate testing (catch breaks before they ship)
- Balance: Reusability benefits > maintenance cost
Open Source vs. Private Reusability
- Private (my default): Faster iteration, no support burden, proprietary advantage
- Open source: Community contributions, portfolio value, gives back
- Hybrid: Open source utils, keep business logic private
- When to open source: Generic enough, proud of it, want feedback
Compound Returns: The Long Game
- Year 1: Build 3 projects, create 5 reusable components
- Year 2: Build 5 projects in same time (using components)
- Year 3: Build 8 projects, components mature
- The math: 10% faster each project compounds dramatically
- Real impact: Ship 2x products with same effort
Examples/Stories:
- Personal: Rebuilt Supabase auth 5 times before making wrapper → saved weeks
- 99 Minds + Client work: Shared UI components → consistent design, faster builds
- Starter template: New SaaS in 2 days instead of 2 weeks
- Open source: Shared utility became popular, got contributions
- Failure: Over-engineered “reusable” component that was harder to use than building fresh
Takeaways:
- Invest 30% more making component reusable → save 80% on reuse
- Make reusable: Auth, email, payments, UI components, API wrappers
- Design for config, provide defaults, document well
- Wait for third use before abstracting (avoid premature optimization)
- Compound returns: Reusable components make you exponentially faster
- Balance: Reusability benefits must outweigh maintenance costs
Cross-Links:
- ← “How to Design Products for Non-Tech People” (Series 2-19)
- ← “From One-Off Project to Sellable SaaS” (Series 2-18)
- ← “The Narrow But Complete Rule” (Series 2-12)
- ← “How I Design AI Systems” (Series 1-7)